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October 15, 2017¤ by Ferris Bueller 



In case you hadn't heard, it's been a big year for fans of the Virtual Boy. To start, back in June over on PlanetVB, one of their user's mellot124 picked up the two-player cable project, finished it, and started taking orders. Two-player Hyper Fighting will now be entering new homes and not just be for free play at the Let's Play Gaming Expo. Although, we did buy two sets so we can do two two-player setups at LPGE 2018. Maybe we'll be doing Tennis by then?

Next up, two new Virtual Boty titles were released over at Uncle Tusk's site. First was Insecticide, which we can gloss over since it's small batch of 25 already sold out. Available right now though is Virtual Fishing, which we heard was heavy on text and took a long time to translate. Thanks for the great additions, Tusker!
    

Last is a slightly more ambitious project from two Planet VB members and homebrew developers, KR155E and Jorgeche. They just launched a patreon to help support their work. Here's what they had to say about the campaign:
 
Originally posted by: KR155E

We have been creating Virtual Boy demos and games for the past 15 years. My debut game, Blox, has also been physically released on cartridge. Besides the games, we have also been building development tools, like VBDE, a complete and easy to use IDE, and VUEngine, a versatile game engine. Everything is open source and moderately licensed under MIT so that everybody can freely use our work. VUEngine has been in development for 12 years and has lately reached a very mature state.

We now want to, besides further improving the engine, make full games with it, the best we possibly can. Up until now, we have done all this in the evenings, besides our full time jobs. We aim to take our endevours to the next level through this campaign - the ultimate goal is nothing less than to become full-time independent game developers and release regular new, high quality Virtual Boy games plus even better tools for people to create their own games. 

We've reached our first milestone through the $250 funding goal, which allows Jorge to work one full day per week on the engine and our game(s). You could say that the campaign already achieved to make Jorge a professional part-time Virtual Boy homebrew developer. :-) 


 
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September 19, 2017¤ by Ferris Bueller 



That's right, Retrotainment has a new Kickstarter up, it's already funded so it's a sure bet, and it feels like we haven't seen anything this expansive and new in quite some time. Here's what the guys behind the project had to say,
 
Originally posted by: Retrotainment Games

It is with great pleasure that we announce a new NES game that we've been working on called Full Quiet. Different from anything that we've attempted, different from anything in the NES catalog.
 
One morning you find that something has taken your son; you must find him. Deep within the forest you'll encounter strange, cryptic creatures and beasts; some who will help you, some who wish to destroy everything that you hold dear. Eradicate those who have taken him from you and restore order to the forest.
 
Upgrade your equipment, learn the mysteries of the forest and its unknown inhabitants, solve puzzles, hunt down enemy creatures, befriend helpful creatures, and craft new objects to accomplish your mission: find your son and silence the forest.

Sounds ominous! Below is some weird trailer I found on Youtub, followed by some actual gifs from the Kickstarter campaign. Get it while you can, because this new game for the NES looks amazing! Test carts are gone, but still lots of other options available.
 

 
        

 



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